• XM34@feddit.orgEnglish
    10·
    1 day ago

    It’s funny. I know a lot of players who think like you, but I and many others go in the completely opposite direction. The tension in my combat encounters has increased significantly since my group and I started to only give vague health info. Suddenly, it’s a surprise agin when a character goes down and you can almost feel the tension every round when another hidden death save is rolled!

    • JackbyDev@programming.devEnglish
      6·
      1 day ago

      Combat damage is random and it’s still dramatic and exciting knowing everyone’s health. I think hiding death saves is better than hiding health though. Because in reality everyone would act super urgently seeing a friend collapse. When I’m DMing I explicitly say when things are bloodied (less than ½) and double bloodied (less than ¼) in addition to qualitative explanations.

      I think there are numbers worth hiding, I just don’t think character health is one. Like I think stealth rolls should be hidden. You shouldn’t have an idea that you’re not hiding well.

      • jjjalljs@ttrpg.network
        4·
        1 day ago

        Like I think stealth rolls should be hidden. You shouldn’t have an idea that you’re not hiding well.

        I don’t have the players actually make the stealth roll until something opposes it. They’re doing the best they can. Here comes the guard. Roll, please.

        • JackbyDev@programming.devEnglish
          4·
          1 day ago

          That’s how I did it when I DMed. On the off chance they need to make a check and I don’t want to alert them I just use passive or roll for them.