• Alcoholicorn@mander.xyz
    4·
    2 days ago

    Well nat1 was so distracting, thr guards run right by 3 of the party members.

  • zqwzzle@lemmy.caEnglish
    15·
    3 days ago

    But also the one guy in full plate tripping or having something happen could be hilarious.

  • troglodytis@lemmy.world
    10·
    3 days ago

    It’s not his fault they had the mahna mahna song playing. You just HAVE to sing it out loud!

  • spittingimage@lemmy.world
    9·
    3 days ago

    😔

    I got +18 to stealth. Of course, I also have a GM who is physically incapable of rolling below a nat 18 for hostile NPCs.

    • Soup@lemmy.world
      6·
      3 days ago

      A natural 18 would, without any bonuses, not clear your stealth even if you rolled a nat 1. If you rolled even a 10 that would give them a 28DC perception check to see you.

        • Soup@lemmy.world
          4·
          3 days ago

          I do, and even indicated that, but a +18 is fucking wild. How high are these bonuses? Not saying it isn’t possible it’s just that your story loses some impact without details is all.

          • Fushuan [he/him]@lemmy.blahaj.zone
            5·
            3 days ago

            18 is wild, so I would assume 16 or 18 wis guards proficient in perception, by level 17 would get +10 without any other kind of modifiers.

            If they are rogue guards with 14 wisdom they get to +10 by level 4 with expertise. Again, if the DM is handling stuff to get them get to +18 I’d assume he can make guards get +10 too.

          • vithigar@lemmy.ca
            3·
            3 days ago

            Could be something other than D&D. +18 is pretty easily achievable in mid-level Pathfinder 2e.

  • orbitz@lemmy.ca
    1·
    2 days ago

    One time I managed to roll 1 to hit, 20 for dex check (had to roll under I forget current rules, over two decades ago), okay I’m dual wielding could be worse, rolled 1 to hit then 20 for dex check on second attack…huh…I don’t buy lottery tickets and barely have interest in scratch tickets at Xmas. That’s my usual luck though those rolls were a once in a lifetime.

    Yes probably some house rules going on was 2nd edition just how we played then.

  • Ziggurat@jlai.lu
    3·
    2 days ago

    Stealth is where I started using BitD style clock long before BitD was published. Stacking failure on stealth roll and increasing the alarm level works better than waiting for the first player to fail

    • Cethin@lemmy.zipEnglish
      6·
      3 days ago

      All D&D groups should at least consider PF2. It’s better in almost every way. Any confusing D&D rule/exception is pretty much fixed in PF2. It also isn’t owned by WotC/Hasbro, which is a nice bonus.

      • Enerhpozyks@eldritch.cafe
        02·
        3 days ago

        PF2 is only better if you want tactical combat and lots of options to create builds. Sorry to inform you that’s it’s not what all tables want, so no, “All D&D groups” does not have to consider PF2.
        It’s the case in mine (and we play a lot of differents ttrpgs). PF2 is just too much, and is in the same boat as Shadowrun : ain’t nobody got time for that.

        (also, as 5e is CC-BY now, it is not “own” by anyone (only the D&D brand is), wich is not the case with the ORC licence and Paizo)

        • Kichae@wanderingadventure.party
          3·
          2 days ago

          No, it’s also better if you want an internally consistent system built on top of sensible principles. Or a system with reliable baseline for power scaling. Or if you want to invite an optimizer or a newbie to your table.

          It’s not a “tactical combat RPG”. That’s a wild misconception propagated by both tactical combat fans and people who have looked over the hedge and been scared away by somethings being different. It is, instead, a well crafted systemic RPG, designed with reliability at its centre.

          Reliability enables tactical combat, which is why TC fans flocked to the system, but it enables a hell of a lot more, too.

          It’s also better if you want a steady stream of new content without paying Hasbro or relying on randos.

        • Cethin@lemmy.zipEnglish
          4·
          3 days ago

          PF2 is very similar to 5E. Sure, PF1 is too much, but 2 is basically 5e without the need to memorize a shit ton of exceptions because the rules weren’t thought out when they were first written.

          (also, as 5e is CC-BY now, it is not “own” by anyone (only the D&D brand is), wich is not the case with the ORC licence and Paizo)

          If you buy an official book or pay a subscription, that money is going to WotC. That’s what I mean by own, and that’s what everyone means. Sure, you can create content for it legally still. That doesn’t not mean they don’t own the system.