• Enk1@lemmy.world
    link
    fedilink
    arrow-up
    24
    arrow-down
    1
    ·
    9 months ago

    If while acting in your own self-interest you knowingly, through action or inaction, allow others to come to harm, even indirectly, that is evil. In the same way that a character knowingly doing something that benefits others would arguably make them good. A chaotic neutral person may act on a whim or in self-interest the majority of the time, but I doubt they’d let their actions cause actual harm to others.

    But trying to pigeonhole human behavior into a rigid matrix of alignments is inherently flawed, people are much more complex than that. Fortunately, DND allows the DM free reign to define that or allow it to be a grey area - in reality, “alignment” will always be fluid.

    • hydrospanner@lemmy.world
      link
      fedilink
      arrow-up
      3
      arrow-down
      2
      ·
      9 months ago

      If while acting in your own self-interest you knowingly, through action or inaction, allow others to come to harm, even indirectly, that is evil.

      I think most Americans buy products made via unethical labor practices, and which damage the environment, harming everyone.

      Are you really making the argument that the vast majority of Americans are evil?

      • Numhold@feddit.de
        link
        fedilink
        arrow-up
        5
        ·
        9 months ago

        There‘s also the distinction between allowing evil practices for your personal gain and allowing them to avoid harming yourself. The latter would be a neutral alignment.

    • hedgehog@ttrpg.network
      link
      fedilink
      arrow-up
      3
      arrow-down
      3
      ·
      9 months ago

      By that description, the vast majority of people are evil. Well, both evil and good, since most people at least occasionally do things that aren’t in their self-interest to help others. But primarily evil, thanks to the inaction clause on the evil side and nothing comparable on the good side.

      They’re also more evil the more educated they are, since they’re more aware of ways that people are suffering harm that they could potentially abate.

      For example, if you are not homeless and you are aware that some people are homeless and a storm is coming, if you don’t help them all find shelter - to the extent of bringing them into your own home even if it means you end up not having a place to sleep - by your definition, you’re evil.

      I’m not a fan of that definition, either for D&D or anything else, but if it works for your table, great!

      • Enk1@lemmy.world
        link
        fedilink
        arrow-up
        4
        ·
        9 months ago

        An “evil” act does not make a person evil necessarily. We all do bad shit sometimes. My point was it’s a grey area that can’t be defined with 9 alignments outside of the structure of a game, but knowingly allowing your actions to cause harm to others is an evil act.

        That being said, the idea of good and evil is entirely the result of fiction. I don’t believe there’s a black and white “good and evil” in reality. Human actions and motivations can’t be defined so broadly IMO.