I think you’re stretching the definition of a single stroke a bit thin. 😂
I think you’re stretching the definition of a single stroke a bit thin. 😂
Two pieces equal to 1/3 of the total and two pieces equal to 1/6th. Everyone gets a third with 4 pieces, but one person has two smaller pieces that add up to a third. You can accomplish this by cutting one third off each apple with a single stroke,.
I like your take, you said it better than I did.
An “evil” act does not make a person evil necessarily. We all do bad shit sometimes. My point was it’s a grey area that can’t be defined with 9 alignments outside of the structure of a game, but knowingly allowing your actions to cause harm to others is an evil act.
That being said, the idea of good and evil is entirely the result of fiction. I don’t believe there’s a black and white “good and evil” in reality. Human actions and motivations can’t be defined so broadly IMO.
As an American, I’m not not making that argument.
If while acting in your own self-interest you knowingly, through action or inaction, allow others to come to harm, even indirectly, that is evil. In the same way that a character knowingly doing something that benefits others would arguably make them good. A chaotic neutral person may act on a whim or in self-interest the majority of the time, but I doubt they’d let their actions cause actual harm to others.
But trying to pigeonhole human behavior into a rigid matrix of alignments is inherently flawed, people are much more complex than that. Fortunately, DND allows the DM free reign to define that or allow it to be a grey area - in reality, “alignment” will always be fluid.
What kinda lazy-ass dragon uses illusions instead of Polymorph?
That’s the way I handle it. A 1 on the die is automatic failure, but roll again and on another 1, it’s catastrophic.