• Etterra@discuss.onlineEnglish
    2·
    23 days ago

    GURPS, for one, depending on how the numbers measure up. D&d 3.5, if the crit range is broader than just a 20.

    • jjjalljs@ttrpg.network
      1·
      23 days ago

      I don’t think D&D 3e has the defender roll to dodge. There’s only second roll from the attacker to check if it does extra damage or is a regular hit.

      Fate also has the defender roll, but it doesn’t have a concept of a “critical strike”.