Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don’t think this oculd be anything but Vulgar Magic, but…

  • TipRing@lemmy.worldEnglish
    20·
    16 days ago

    Having run both MTAs and MTAw, I prefer not having so many spheres to achieve a relatively simple goal. Like in this case, you are looking to use three spheres at reasonably high ratings to just remove a guard. In MTAw you could use any one Arcana at 3 or 4 to accomplish the same task.

    Time 4: The guard is transported a day into the future.

    Forces 2: Render your group invisible and soundless.

    Life 4: The guard is turned into a rat or whatever.

    Mind 2: The guard forgets the group was there, or any higher rank to just mind control the guard in various ways (MTAs can also do this with the single sphere)

    Prime 4: The guard is forced to look into the Supernal and his eyes are burned out in the process. Dick move.

    Space 4: The guard is teleported away.

    Spirit 4: Chuck the guard across the gauntlet.

    And if you just want to kill or incapacitate the guard any single Arcana can do that at 3 (bashing) or 4 (lethal) all by itself.

    • Øπ3ŕ@lemmy.dbzer0.comEnglish
      6·
      15 days ago

      TBF, this is clearly an intern-level slinger gettin’ sweaty and blithely careening toward oblivion at record speed. I give 'em two sessions tops before they’re rolling up a new character. 🤣

    • jjjalljs@ttrpg.network
      4·
      15 days ago

      I really like Awakening but it’s hard to find players for it.

      I had a group for about six months once, and it was pretty good. Except one player just never learned the rules, and refused to read clues. Like they found a clue on site that was like 10 sentences and she was like “I’m not reading all that”.

      • TipRing@lemmy.worldEnglish
        7·
        15 days ago

        It takes a level of buy-in from players that is hard to get. I couldn’t run it at my table for years due to having a few players for whom the magic system and general focus on esotericism were RPG kryptonite. The main thing I have noticed is that the game changes pretty dramatically at Gnosis 3, so I establish at the start that the entire cabal has to go from 2->3 at the same time.

        I had to stop due to some IRL stuff, but I am hoping to start a new campaign soon or I might try running Mummy: The Curse since I find it really interesting.