• psud@aussie.zoneEnglish
    104·
    23 days ago

    Yeah and free parking jackpots break monopoly by making the game run for hours

    Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don’t fail on a minimum roll

    One of the things I don’t like about BG3 is that the rogue with godlike sneak can’t get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

    When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I’m not participating in rewriting the basic rules of the game

    • squaresinger@lemmy.world
      4·
      22 days ago

      If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

      Rolling dice implies that there’s a chance of failure.

      Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

      Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

      • psud@aussie.zoneEnglish
        3·
        21 days ago

        Nope. 1/20 is much less regular than 5/20 or even 19/20.

        What do you mean here? Any roll is as likely as any other

        Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

        • squaresinger@lemmy.world
          3·
          21 days ago

          In that case, and I keep repeating myself: don’t roll.

          Don’t roll for things that can’t fail.

        • Kichae@wanderingadventure.party
          1·
          21 days ago

          They’re talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn’t meet the DC, you have a higher chance of failing.

      • psud@aussie.zoneEnglish
        2·
        21 days ago

        Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

        Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

        • squaresinger@lemmy.world
          1·
          21 days ago

          Isn’t that right foot easy stuff?

          Sorry, don’t know if I understand what you mean with that.

          Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

          Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

          • psud@aussie.zoneEnglish
            1·
            21 days ago

            A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

            That’s exactly the sort of thing a DM would set as DC10

            • squaresinger@lemmy.world
              2·
              21 days ago

              If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

              • psud@aussie.zoneEnglish
                1·
                21 days ago

                If everyone is aware. If the player knows the DC and the GM knows the players character sheet

                …ignore the concept

                I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d