• squaresinger@lemmy.world
    4·
    24 days ago

    If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

    Rolling dice implies that there’s a chance of failure.

    Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

    Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

    • psud@aussie.zoneEnglish
      3·
      23 days ago

      Nope. 1/20 is much less regular than 5/20 or even 19/20.

      What do you mean here? Any roll is as likely as any other

      Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn’t be seen by the monster who’s -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

      • squaresinger@lemmy.world
        3·
        23 days ago

        In that case, and I keep repeating myself: don’t roll.

        Don’t roll for things that can’t fail.

      • Kichae@wanderingadventure.party
        1·
        23 days ago

        They’re talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn’t meet the DC, you have a higher chance of failing.

    • psud@aussie.zoneEnglish
      2·
      23 days ago

      Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

      Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

      • squaresinger@lemmy.world
        1·
        23 days ago

        Isn’t that right foot easy stuff?

        Sorry, don’t know if I understand what you mean with that.

        Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

        Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

        • psud@aussie.zoneEnglish
          1·
          23 days ago

          A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

          That’s exactly the sort of thing a DM would set as DC10

          • squaresinger@lemmy.world
            2·
            23 days ago

            If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

            • psud@aussie.zoneEnglish
              1·
              23 days ago

              If everyone is aware. If the player knows the DC and the GM knows the players character sheet

              …ignore the concept

              I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d