• Cenotaph@mander.xyzEnglish
    25·
    2 months ago

    Really, what the DM says goes. So if you want to be boring you can just say it doesn’t work for some reason. The answer above re: pivoting to it being a powerful illusion spell or something so there is a reason the spell didn’t work is a lot more compelling and interesting imo

    • BleatingZombie@lemmy.world
      8·
      2 months ago

      That makes sense! I’ve always wanted to run a campaign (even though I’ve never really played) so I try to take guidance from stories like these

      Thank you!

      • Don_alForno@feddit.org
        12·
        2 months ago

        You could also just have it work and go with whatever follows from it though.

        I believe you should have a plot prepared but you also shouldn’t be afraid to adapt it if the players do something unexpected. It’s more work, but in my experience players can usually smell when you’re just trying to block them. And they will derive fun from having found out your plans early (which is totally ok to tell them).

    • Kichae@lemmy.ca
      English
      4·
      2 months ago

      Retconing things to protect muh precious twists is not compelling, though, it’s just base metagaming. The unwavering plot is the GM equivalent of the 8 page main character syndrome PC backstory. If I found out my GM was doing that, they wouldn’t be my GM anymore.