I was running a campaign on ‘movie tropes’. Example: They were following a woman who left the city with a cart full of stolen gold. They tracked her to the Inn at the Olde Road, run by a nervous fella with the name Norman Bates, who told the characters about his old mother living ‘up there’ and things like that. The rest of the module did not follow the movie, though. Norman was not a killer, and he definitively did not kill the woman - he was actually afraid of the same thread that had taken the woman before she had reached the inn in the first place.
In the next adventure, the party completely missed the story, though I was sure at least some oft he players in the party had seen the movies. They were looking for the ‘thieves guild’ equivalent in a town in the far north. They passed “Genko Olive Oil Import and Export” a number of times, not even wondering why a town in an equivalent-to-Norway country would export olive oil.
I was running a campaign on ‘movie tropes’. Example: They were following a woman who left the city with a cart full of stolen gold. They tracked her to the Inn at the Olde Road, run by a nervous fella with the name Norman Bates, who told the characters about his old mother living ‘up there’ and things like that. The rest of the module did not follow the movie, though. Norman was not a killer, and he definitively did not kill the woman - he was actually afraid of the same thread that had taken the woman before she had reached the inn in the first place.
In the next adventure, the party completely missed the story, though I was sure at least some oft he players in the party had seen the movies. They were looking for the ‘thieves guild’ equivalent in a town in the far north. They passed “Genko Olive Oil Import and Export” a number of times, not even wondering why a town in an equivalent-to-Norway country would export olive oil.