• samus12345@lemm.eeEnglish
    15·
    1 year ago

    As long as the game is upfront about being a game of choice and consequence, it’s fine. Sometimes it’s fun when your decisions actually matter.

    • jjjalljs@ttrpg.network
      26·
      1 year ago

      True. Kingmaker, if I recall, had a lot of weird “aha! You didn’t return to this particular forest on this particular day, so now you don’t ever get to meet this key character! No, there wasn’t any foreshadowing!”

      That was kind of annoying.

      Foreshadowing helps a lot.

        • jjjalljs@ttrpg.network
          6·
          1 year ago

          I highly recommend using a guide if you’re not extremely chill about missing stuff.

          I also realized partway through I really dislike pathfinder 1e, so i just started cheating, and then lost interest.

          • doingthestuff@lemy.lolEnglish
            2·
            1 year ago

            I don’t spend times on games that need a guide. Put clues in your games if that’s what you’re doing. I work way too much to learn every consequence of in game decisions that aren’t at least hinted at. Reading a guide is just spoiling. Make good fucking games. If you give me a 20 hour gotcha I’ll never play it again and tell others not to bother.

            • jjjalljs@ttrpg.network
              1·
              1 year ago

              i am inclined to agree. the final fantasy 7 remake was surprisingly gentle about not having stupid missables. You could miss stuff, but it was recoverable without starting the whole thing over.

              i had a whole argument with someone on here a while ago where they insisted i just had “fomo” because i didn’t like this sort of surprise consequences. Foreshadowing is cool. Unpredictable is, to me, unsatisfying.

    • Archpawn@lemmy.world
      3·
      1 year ago

      Personally, I don’t like it. I’m a completionist. And it’s a lot easier when I can play the whole game in one playthrough.