• jjjalljs@ttrpg.network
    6·
    4 months ago

    I highly recommend using a guide if you’re not extremely chill about missing stuff.

    I also realized partway through I really dislike pathfinder 1e, so i just started cheating, and then lost interest.

    • doingthestuff@lemy.lolEnglish
      2·
      4 months ago

      I don’t spend times on games that need a guide. Put clues in your games if that’s what you’re doing. I work way too much to learn every consequence of in game decisions that aren’t at least hinted at. Reading a guide is just spoiling. Make good fucking games. If you give me a 20 hour gotcha I’ll never play it again and tell others not to bother.

      • jjjalljs@ttrpg.network
        1·
        4 months ago

        i am inclined to agree. the final fantasy 7 remake was surprisingly gentle about not having stupid missables. You could miss stuff, but it was recoverable without starting the whole thing over.

        i had a whole argument with someone on here a while ago where they insisted i just had “fomo” because i didn’t like this sort of surprise consequences. Foreshadowing is cool. Unpredictable is, to me, unsatisfying.