Many of us, have read GM-sections in RPG, RPG blogs, forum discussions, and sometimes books about the storytelling art.
All of these contains tons of interesting tips/techniques (and some will contradict each other, you don’t GM a gritty mega-dungeon and high-school drama game the same way), so I am curious which ones are your favourite and how do you use them in your game
The players won’t care about how pretty you make your maps. Make them functional and ugly, and you’ll save up so much time for other prep.
Also make maps that people in universe would use, not a god or modern satellite images. Romans used maps that showed main roads and villages, why would a random adventurer need a super detailed map with borders on it.
Indeed, that’s a huge one.
Remember before streaming and VTT? You would do sketch on a white board and be happy. Some committed GM may have had a white board with a grid and copy the map from the scenario on it.
Nice textures are nice on video games, but not on rpg
• I refer to this as the ‘Video Game Rule’. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-