With 9 players and one DM/GM/ST, you each get 6 minutes to talk/move per hour, assuming everyone gets the exact same amount of time.
So if you play monthly for 4 hours per session, you get 24 minutes.
This probably only works for combat-heavy railroads or mega-dungeons.
Not my cup of tea, but if it’s what you want, I hope you find a table that suits you.
I only did SR5, which wasn’t that brutal, but SR4 or SR3 might’ve been more deadly
Shadowrun is a “crunchy” game, this means it has a lot of rules, and those rules are not simple. If everyone actually learns the rules for their characters, and people don’t do things that are extremely odd, the game can run smoothly.
IIRC from when I ran it, if someone does a normal melee attack (without any magic, hacking, or vehicle shenanigans), it’s like 20 steps, and some people can attack 6+ times per round at level 1.
Compare this to a game where at attack is “roll one die, add one number to it. Is it higher than their armour? Then roll a different die and add one number to it. That’s the damage you deal”.
Edit: Even those of us that love Shadowrun kinda hate Shadowrun. There was also a time when the guy in charge stole a bunch of money from the company, and they didn’t have the fund to pay the people who actually worked on their games.
https://www.tgdmb.com/phpBB3/viewtopic.php?t=50989
https://hackslashmaster.blogspot.com/search/label/Shadowrun
If a system’s rules are mostly for combat, and making a character mostly revolved around combat, then the reason people play it is probably for combat.
The idea of “the fruitful void” does exist, but I feel it exists more for systems that have fewer rules overall, or systems that are “loose” with all aspects, not games that have hundreds of rules in one area, and ignore the others. Games like Cities Without Number (which is am disappointed that the group Worlds Beyond Number isn’t using Worlds Without Number) have been great for getting players to think more about non-combat actions.
Choose a skill, choose an attribute, explain why those two, and roll if the GM agrees. Simple, leaves room for creativity, let’s players use their characters in interesting ways that still make sense.
Charisma and stealth because your character is “acting like they belong”? Go ahead, it makes sense. It also might have a different effect than another character trying Dexterity+Stealth.
I’m just so sick of heroic high fantasy
I don’t think I’ve played/run fantasy since before covid. Couldn’t be happier
This community is for “Pen & Paper” or “Tabletop” RPGs.
I have had problems with players saying that they were down for it, and they understand that they need to learn the rules, but then they play a technomancer and not really know what a sprite or the matrix is.
I liked the game, but I hated the broken promises.
If I am planning on doing a sandbox in a modern setting, I like:
Everyone was invited to NPC’s 40th birthday. This NPC is a bit of a social butterfly, and has invited friends from all of their social groups. I let the players know that they can either choose to already know each other or not, and they are likely to have at least heard a positive story or two about each other.
Then inciting indecent happens at the party, or the police come because they are investigating the mysterious death of the birthday NPC.
If I am planning on doing a sandbox in sci-fi or cyberpunk:
Players respond to a Craiglist-esque easy-money job listing; they can choose to have known each other beforehand or not. Things go wrong, and they are left in possession of a small spaceship and a grudge.
It also has to do with your style and colour choices with those tools.
You use the pencils almost like a paintbrush, using your strokes to add texture. The shading lines parallel to the source of the shadow and the consummate V’s under the kobold’s eye as a subtle hint at scales isn’t a choice that everyone would make, and both of these make the sketches just that little bit better.
You have a very distinctive art style, I knew who this was before looking at the name.
I am a little surprised that there are still Usenet groups that are active for non-sketchy reasons, but I am 0% surprised that a group of TTRPG/FRP players have found a thing that they like, and refuse to change editions.
Crimea has been occupied since 2014, which means it is not free.
Shadowrun: Okay so you has a weapon that can attack the darkness? Great.
What’s the the DV and AP of the weapon?
Let’s start on your pool so add your Agility Attribute and weapon skill together.
What’s your personal reach plus your weapons reach? okay, that’s lower than the Shadow’s reach by 2, so take that out of your pool
You took 7 damage so far right? okay so minus another 2 from your pool.
Okay, now roll your pool! 7 hits because of your EDGE limit. Pretty good!
So the shadow, let me see… It’s going to parry because it counts itself as a weapon, so -5 to initiative to add it’s skill to the DEF pool, now add the intuition attribute and reaction attribute to the DEF pool, it took 2 damage which is -0 to the pool… okay I can roll now, I got 5 hits.
So, 7-5 is >0 so let’s add your DV from your weapon, so you have (7-5)+(2+STR) and the AP of the weapon was -3. So, looks like this shadow’s Armor is less than that, so it’s going to be physical damage.
So, now the shadow will roll BODY+Armor-3 as a pool, then subtract it from your hits… and it got 4 hits. So 5-4= 1, you did one damage.
…oh sorry, you have 6 more attacks this turn? And your teamates are summoning ghosts to deal with the Shadow, and Sarah is going to …hack the shadow?
Okay, give me a second…
I know a lot of people like actual plays, but because they are often full of GM/ST interpretation and house rules, I generally avoid them. I also don’t plan on using splat books, which based on the title alone, I assume that the actual play uses at least 1.