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Cake day: June 24th, 2023

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  • DerisionConsulting@lemmy.catorpg@ttrpg.networkHow do systems matter?
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    2 months ago

    If a system’s rules are mostly for combat, and making a character mostly revolved around combat, then the reason people play it is probably for combat.

    The idea of “the fruitful void” does exist, but I feel it exists more for systems that have fewer rules overall, or systems that are “loose” with all aspects, not games that have hundreds of rules in one area, and ignore the others. Games like Cities Without Number (which is am disappointed that the group Worlds Beyond Number isn’t using Worlds Without Number) have been great for getting players to think more about non-combat actions.
    Choose a skill, choose an attribute, explain why those two, and roll if the GM agrees. Simple, leaves room for creativity, let’s players use their characters in interesting ways that still make sense.
    Charisma and stealth because your character is “acting like they belong”? Go ahead, it makes sense. It also might have a different effect than another character trying Dexterity+Stealth.





  • If I am planning on doing a sandbox in a modern setting, I like:
    Everyone was invited to NPC’s 40th birthday. This NPC is a bit of a social butterfly, and has invited friends from all of their social groups. I let the players know that they can either choose to already know each other or not, and they are likely to have at least heard a positive story or two about each other. Then inciting indecent happens at the party, or the police come because they are investigating the mysterious death of the birthday NPC.

    If I am planning on doing a sandbox in sci-fi or cyberpunk:
    Players respond to a Craiglist-esque easy-money job listing; they can choose to have known each other beforehand or not. Things go wrong, and they are left in possession of a small spaceship and a grudge.







  • Shadowrun: Okay so you has a weapon that can attack the darkness? Great.

    What’s the the DV and AP of the weapon?
    Let’s start on your pool so add your Agility Attribute and weapon skill together.

    What’s your personal reach plus your weapons reach? okay, that’s lower than the Shadow’s reach by 2, so take that out of your pool

    You took 7 damage so far right? okay so minus another 2 from your pool.

    Okay, now roll your pool! 7 hits because of your EDGE limit. Pretty good!

    So the shadow, let me see… It’s going to parry because it counts itself as a weapon, so -5 to initiative to add it’s skill to the DEF pool, now add the intuition attribute and reaction attribute to the DEF pool, it took 2 damage which is -0 to the pool… okay I can roll now, I got 5 hits.

    So, 7-5 is >0 so let’s add your DV from your weapon, so you have (7-5)+(2+STR) and the AP of the weapon was -3. So, looks like this shadow’s Armor is less than that, so it’s going to be physical damage.

    So, now the shadow will roll BODY+Armor-3 as a pool, then subtract it from your hits… and it got 4 hits. So 5-4= 1, you did one damage.

    …oh sorry, you have 6 more attacks this turn? And your teamates are summoning ghosts to deal with the Shadow, and Sarah is going to …hack the shadow?

    Okay, give me a second…