• KoboldCoterie@pawb.socialEnglish
    3·
    2 years ago

    They never really went into detail, their whole argument was that if you wanted to use Diplomacy, you did so by default at a -10 penalty (for doing it ‘rushed’), or it would guaranteed fail, for the above reason. :(

    • StraySojourner@lemmy.world
      1·
      2 years ago

      Why a -10? That seems arbitrary in 5e that almost does nothing with incremental modifiers.

      • KoboldCoterie@pawb.socialEnglish
        2·
        2 years ago

        This was pre-5e; we were playing 3.5e, where that’s actually an official thing you can do:

        Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.

        • CileTheSane@lemmy.ca
          1·
          2 years ago

          So they were arguing:

          1. the NPC’s in the world are aware of the D&D rules their world operates in, and as such
          2. Diplomacy is impossible unless you do it in 6 seconds.