The Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 1 year agoIt's quiet - too quiet.startrek.websiteimagemessage-square38fedilinkarrow-up1479arrow-down16
arrow-up1473arrow-down1imageIt's quiet - too quiet.startrek.websiteThe Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 1 year agomessage-square38fedilink
minus-squareShawdow194@kbin.sociallinkfedilinkarrow-up4arrow-down1·1 year agoPunishing reckless players doesnt hurt sometimes
minus-squarexkforce@lemmy.worldlinkfedilinkarrow-up7·1 year agoIgnoring hints is recklessness. The only hint that there is anything off about the room is that the DM says that there isnt anything special about it.
minus-squareFinal Remix@lemmy.worldlinkfedilinkarrow-up8·1 year ago“You don’t see anything wrong with the room” is very different from “there is nothing wrong with the room”, too.
minus-squaregrue@lemmy.worldlinkfedilinkEnglisharrow-up9arrow-down1·1 year agoNot every reply is a rebuttal; sometimes it’s a concurrence.
minus-squareuphillbothways@kbin.sociallinkfedilinkarrow-up9arrow-down5·edit-21 year agoDescribing things well, putting some thought into world building and just thinking through responses to player questions doesn’t hurt either. Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario? And don’t even tell me ‘maybe they scrubbed the room after each time.’ Have you ever seen a pizza stone?
minus-squareNepenthe@kbin.sociallinkfedilinkarrow-up4·1 year agoHow would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.
Punishing reckless players doesnt hurt sometimes
Ignoring hints is recklessness. The only hint that there is anything off about the room is that the DM says that there isnt anything special about it.
“You don’t see anything wrong with the room” is very different from “there is nothing wrong with the room”, too.
Read what they said.
Not every reply is a rebuttal; sometimes it’s a concurrence.
Describing things well, putting some thought into world building and just thinking through responses to player questions doesn’t hurt either.
Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario?
And don’t even tell me ‘maybe they scrubbed the room after each time.’ Have you ever seen a pizza stone?
How would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.