• LibertyLizard@slrpnk.net
    39·
    2 years ago

    I like to let people roll. The result may determine the consequences of failure.

    • Shyfer@ttrpg.network
      23·
      2 years ago

      But then you get players who complain that “they couldn’t even succeed with a 20?!” And they complain why did you let them roll.

      Of course if your players are used to that party of your style, that’s fine.

      • Fushuan [he/him]@lemm.eeEnglish
        33·
        2 years ago
        • Why did you let me roll???
        • To see how loud the bystanders will laugh, obviously.
      • _stranger_@lemmy.world
        14·
        2 years ago

        if they’re int/dex/str, I make them roll a wisdom check to see if they do something impossibly stupid.

        if they’re wis or cha, they roll deception against themselves with disadvantage. It’s excellent seeing a character literally deceive themselves into doing something dumb.

      • deafboy@lemmy.world
        8·
        2 years ago

        Just frame it as a success. Like our GM.

        GM: Roll a d100

        Player: rolls

        GM: You’ve turned into a fairy.

        Player: What…

        GM: And as you look at yourself, you notice you’re naked.

        Player: But I’ve rolled 90 out of a 100!

        GM: Yes. The fairy IS actually the GOOD outcome!