Everyone always says “make it believable” but I dunno. There’s just something about seeing my players get hyped when I allow the super stupid thing they’re going for and they actually get that 20.
I’ll take that fun “I’m actually a God” moment every time if I can.
At the “get out of Dodge” part of an Avernus campaign, the party had to split up to solve a puzzle to get to the top of a chained floating island. Everyone had their own last stand encounter (they knew it was coming and got to prepare). The Monk in the party just noped out and ran up a kilometer long chain watching all the mobs chasing him slowly fall away and die behind him as they chased him. Even without a nat 20 his dex was higher than a blazed giraffe.
The second lamest person in that party rode a nightmare to the top, after driving his hell machine off a cliff to get more air, he dipped, summoned his nightmare, and watched the miniboss plummet into hell lava with his death tractor. I made him roll for that shit after he announced what he wanted to do and he hit a nat 20. I didn’t argue rules with the dice, it was too cool. He had crippled the things wings so it couldn’t fly off. Absolute dick move on his part. All of it hilarious.
For ages I’ve had an itch to do a higher level campaign (or maybe adapting Godbound) where the Great Modron March inadvertently unleashes the chaos of Avernus upon other planes.
Figured a “great escape from lava” section would actually be my start.
For a lot of things, my group will keep it level… But Persuasion is a free for all. And it goes both ways.
PC 1: “My Femme Fatal attempts to seduce the Orc guard.”
nat 1
DM: “You attempt to talk up the muscular green bastard, who doesn’t seem all that impressed. You pester him a few minutes before he snarls, pulls up his sleeve to show you the rainbow flag tattoo on his arm and says ‘Fuck off, lady. I’m gay!’”
Everyone always says “make it believable” but I dunno. There’s just something about seeing my players get hyped when I allow the super stupid thing they’re going for and they actually get that 20.
I’ll take that fun “I’m actually a God” moment every time if I can.
At the “get out of Dodge” part of an Avernus campaign, the party had to split up to solve a puzzle to get to the top of a chained floating island. Everyone had their own last stand encounter (they knew it was coming and got to prepare). The Monk in the party just noped out and ran up a kilometer long chain watching all the mobs chasing him slowly fall away and die behind him as they chased him. Even without a nat 20 his dex was higher than a blazed giraffe.
The second lamest person in that party rode a nightmare to the top, after driving his hell machine off a cliff to get more air, he dipped, summoned his nightmare, and watched the miniboss plummet into hell lava with his death tractor. I made him roll for that shit after he announced what he wanted to do and he hit a nat 20. I didn’t argue rules with the dice, it was too cool. He had crippled the things wings so it couldn’t fly off. Absolute dick move on his part. All of it hilarious.
Absolutely love it.
For ages I’ve had an itch to do a higher level campaign (or maybe adapting Godbound) where the Great Modron March inadvertently unleashes the chaos of Avernus upon other planes.
Figured a “great escape from lava” section would actually be my start.
For a lot of things, my group will keep it level… But Persuasion is a free for all. And it goes both ways.
PC 1: “My Femme Fatal attempts to seduce the Orc guard.”
nat 1
DM: “You attempt to talk up the muscular green bastard, who doesn’t seem all that impressed. You pester him a few minutes before he snarls, pulls up his sleeve to show you the rainbow flag tattoo on his arm and says ‘Fuck off, lady. I’m gay!’”
PC 2: “…Can my Engineer try to seduce the guard?”