• cravl@slrpnk.net
    14·
    6 hours ago

    I wish anti-magic (in D&D specifically) felt less binary, and that there were more mechanics around encountering anti-magic of varying strengths. In a busy marketplace there might be weak anti-magic just to prevent basic illusory tricks, Distort Value, Incite Greed, etc. You could still cast such spells, but it might require a higher level slot to overcome the field, and/or maybe some effect would be triggered to make your use of magic obvious to whatever enforcers are around. Making sleight of hand more relevant to magic users for casting spells subtley enough to avoid triggering such effects would be super cool. Not hard to brew, but still would be nice to have that fleshed out in the base game.

    • owenfromcanada@lemmy.ca
      7·
      5 hours ago

      Yeah, I think the somatic and verbal components were supposed to give away casters (making the sorcerer’s Subtle Spell incredibly valuable socially), but it seems like a lot of DMs ignore or minimize it. But yeah, things like a simple persistent Detect Magic field, especially in critical areas, would make perfect sense. In a high magic setting, every vendor having a trinket that grants them Detect Magic continuously wouldn’t be out of the question.

    • Sidhean@piefed.socialEnglish
      4·
      6 hours ago

      This is the kind of solution that makes me feel dumb. I am so stealing this