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Joined 11 months ago
Cake day: April 18th, 2025

  • Yeah, I think the somatic and verbal components were supposed to give away casters (making the sorcerer’s Subtle Spell incredibly valuable socially), but it seems like a lot of DMs ignore or minimize it. But yeah, things like a simple persistent Detect Magic field, especially in critical areas, would make perfect sense. In a high magic setting, every vendor having a trinket that grants them Detect Magic continuously wouldn’t be out of the question.


  • Listen man, just be happy they didn’t bring anti-magic field grenades.

    For real though, even in settings that aren’t high magic, it would be reasonable that law enforcement would have something to neutralize magic. You think you’re the first spell-slinging murder hobo to come through here?







  • One of my characters I hope to play some day is a half orc hexblade warlock who doesn’t realize he has magic powers or that he made a pact. His “casting” involves yelling intimidatingly and waving his arms, sometimes throwing certain things.

    If anyone asks where he got his favorite axe (which is always conveniently “on his back” when he needs it, despite him constantly forgetting it), he’ll explain that he traded part of his shoe for it.

    Any party members that try to explain his pact are met with disbelief or confused facial expressions before he inevitably moves on.



  • You could reward the player by allowing them to find new bodies with different abilities. Later in the game, they could come across a gnomish flying contraption that would grant them a flying speed.

    And you know at some point, they could be fighting a stone golem, and the character could deliver the “killing blow” with, “I slam my hat onto the golem and attempt to gain control.”

    Mechanically it could work similar to a Warforged character.

    Semi-related: I created a gnome subclass in this vein, gnome in a mech. Could be inspiration for anyone wanting to flesh out the mechanics of this.