I think it looks very interesting, but not for me. It is quite combat heavy and you have to play with minis (I am a theatre of mind kinda guy). Alsp I am not the biggest fan of startong as local legend on level 1, the power level is to high for me.

That being said I love the class design and the team focus. (I only watched videos)

What are your opinions? Did you already play it?

  • hzl@piefed.blahaj.zoneEnglish
    3·
    7 hours ago

    I love the idea of reversing the incentives for pacing. Giving players a reason to keep pushing instead of struggling to rest feels a bit more organic and less focused on adapting to what is ultimately a very gamey way of handling rest. I’m sure it has its own issues, and it does seem very combat focused, but I really like the idea of how it affects the cost benefit analysis of pushing forward versus resting.