I am currently looking at DM’ing for my first time as well as being the introduction for PF2e to our group.
We’ve played for a bit, started with 3.5e, and moved to 5e, however we never felt satisfied playing 5e.
We are looking now at Pathfinder 2e to continue our group and as I am the one who brought it up, it has fallen to me to DM, though I never have before. I’ve only played 1e. The group seemed to like the emphasis on group cooperation versus solo rushing that 5e seems to encourage.
Group would be 5 players, one forever DM who is glad to play for once.
I am looking through different books to try and find an introductory adventure for us to feel out PF2e. One-shots were considered but did not feel like they would teach us as much about PF2e compared to a small adventure.
Does anyone have some advice for a first time DM who is looking to bring their group from 5e? Any adventures in mind? I had been eyeing the kobold king as well as Rusthenge.
Thanks! :3


spitfire@pawb.social Yeah, the system just shuts down that level of min/maxing. There are no builds in the game that break the encounter math assumptions, and if someone thinks they’ve found one, they’ve either read something wrong, or discovered somethinf that will be in the next round of errata.
Rolls are always done vs a DC, which means there’s no worry of a low-level creature invalidating a high level creature by rolling high vs a low row (or vice versa). That kind of wild luck has been stripped out.
Bonuses of the same type don’t stack, so you can’t throw Guidance, Bless, and Inspire Courage on someome to get them a +3 bonus to a roll. They’re all status bonuses, and for each bonus type you tax the MAX, not the SUM, of all that have been applied, so the total bonus from those 3 spells is +1. This limits the easy, cheesy math-hack solutions.
DCs are level based, and frow quite large, which means players get very very good at tackling old challenges, but there are some challenges that are functionally impossible to overcome at any given level. Natural 20s have well defined behaviours in the game, so there’s no “automatic success” cultural norm that breaks this.
It’s important to note, the level that you use for the level-based DCs is the challenge’s level, not the party’s. The leveled DC table is used in designing creature and hazard stat blocks, and when creating a leveled challenge on the fly. Many new GMs to the system misunderstand the table and instead constantly scale every challenge in the game with the party.