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Joined 2 years ago
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Cake day: June 20th, 2023

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  • So my immediate thought given this context would be to make the new strain/miracle drug/whatever be something that combats the existing evil virus as a counteragent. So it would provide some amount of resistance/immunity to it, but i like the idea of a (probably unknown) drawback. Something like cordyceps maybe that slowly takes over and/or controls the person like you mentioned.

    This could easily be told to the players through the NPC you mentioned who has control of the new strain/drug; he can slowly become more erratic/out of control, and his actions can start to get more suspect (along with any potential physical signs).

    So basic idea for a campaign would be:

    • Players run into NPC that has new miracle drug that provides resistance/immunity to super evil virus
    • NPC is being hunted by the AI because of it
    • Players try to protect and help NPC get to somewhere safe to begin process of creating/manufacturing/growing new drug at scale (current supply must be protected because it’s so low, so player’s can’t have any, but they know the NPC has tried it on himself)
    • Over their time with the NPC, his motivation and actions begin to turn more sinister as the effects of the drug set in
    • Player’s need to eventually make a choice as to if the current situation with the virus or the new threat from the miracle drug is the lesser evil.

  • What, exactly are you trying to replicate from the show? The miraculous super drug the powers-that-be despise? The plot premise of running from the authorities with a secret? The main character himself? All of it? Something else? Depending on what aspects you like, you can do different things for your game (fyi I know little about EP specifically, but translating plot into games can be universal).
















  • I mean, thats honestly going to be a thing that happens whenever some people get into something new through a different medium, really. Warped expectations are a thing. We’ve been dealing with it for decades with people who come to D&D/TTRPGs from video games, and expect the in game NPCs to act like theyre from skyrim or something. It’s honestly not that much different, only with a different set of preconceived notions.