• iamthetot@piefed.caEnglish
    1·
    27 days ago

    Pathfinder 2e healing feels valuable. Fabula Ultima healing feels almost necessary.

    • sirblastalot@ttrpg.network
      1·
      27 days ago

      Could you elaborate? How do their healing systems work? What makes them good?

      • iamthetot@piefed.caEnglish
        1·
        27 days ago

        Pathfinder 2e healing actually heals a substantial amount of hp, so using the actions to do so feels valuable. Additionally, although it still has the same weeble-wobble effect as dnd 5e, it has a condition called Wounded which makes it more dangerous to go down to 0 hp successively, incentivizing PCs to try and stay above 0. The encounter balance in pf2e is also just miles better than Dnd5e.

        Fabula Ultima is modeled to feel like a JRPG (and does so wonderfully). Because healing is often a staple in those games, that feeling comes through well. Dropping to 0 hp removes you from the combat entirely, so it’s a very bad thing to happen. The numbers are also smaller and tighter. Healing also often targets the whole party.