• jawa22@lemmy.blahaj.zone
    3·
    2 days ago

    Crits on anything that are not attacks are what bither me most. “Natural 20!” “Ok what’s the total?”

    • Trainguyrom@reddthat.comEnglish
      2·
      2 days ago

      I always see rolling a 20 or a 1 as an opportunity for rediculousness to ensue and the modifiers help decide what kind of rediculousness. Skilled swordsman rolls a 1? They have a hilarious fumble meanwhile someone who’s never picked up a sword might be stabbing themselves with disadvantage (because the goal isn’t to kill the player but to let the dice add flavor. Also accidentally stabbing yourself would probably do less damage than intentionally stabbing someone)

      Person who’s never picked up a sword rolls a 20? Guess they’re now demonstrating awe-inspiring sword skill that they will never be able to match

      • jjjalljs@ttrpg.network
        2·
        1 day ago

        Personally I rather dislike “5% of every attempt will be wacky”, especially when multiplied by “higher level people are making more attempts, and thus are having more wackiness”.

        The fighter who makes three attacks a round is going to have three times as many “hilarious fumbles” compared to the lower level fighter only making one.

        This is part of why I prefer dice pools over a flat single die system.