• jounniy@ttrpg.networkOP
    1·
    4 days ago

    Okay. Giving it a second thought I think specifically giving them the ability to increase one of the mental stats may be a good idea, so long as the philosophy is that they can be as good at it as casters and not just not horrible. Maybe giving them the choice of boosting all ability-Checks and saving throws of one of those by 1 every ASI, but under the premise that this + the stat bonus doesn’t exceed 5.

      • jounniy@ttrpg.networkOP
        1·
        3 days ago

        Or that. I think it stills leaves room for Shenanigans though.

        • SuperNovaStar@lemmy.blahaj.zoneEnglish
          1·
          2 days ago

          Of course, but it favors the RPer who just wants to be decent more than the minmaxer, since it encourages breadth not depth.