(in D&D at least)

  • Hegar@fedia.io
    21·
    8 days ago

    what would you even expect to happen on an ability crit?

    Extra information, owed a favour, make a friend, get a small reward, get a clue to a larger reward, impress someone important, uncover a secret, get forewarning of a danger, hinder a rival, gain advantage on something, opponent is exhausted/confused/embarrassed and must pass a saving throw to act…

    Skill check crits would be just like combat crits except there’s way more scope for fictional as well as mechanical benefits.

    • JackbyDev@programming.devEnglish
      3·
      7 days ago

      That’s still not clear what you mean, all of those things are typically the results of a success. Do you mean nat 20 should always succeed? Do you mean nat 20 should always be a success with extra benefits? Do you mean nat 20 should always give you a side benefit even if it fails? You need to be more clear.