I am running Werewolf the Apocalypse game and one of the bad guys has a spirit (machine thinking spirit, specifically an AI) bound in the center of town. It is reading people’s thoughts to learn from them, and it is also masking reality from them (they think everything is going good, while things are not actually good).
The player characters have started talking with it directly. I am trying to come up with AI responses (without actually using AI) complete with lots of hallucinations. I did a web search for AI hallucinations and all of the articles focused on images rather than text.
The thing to remember about RL “AI” is that it doesn’t actually have a concept of true or false, of reality actually existing instead of being a theoretical construct. That, above all else, is what makes it so dangerous.
That being said, Zaktor has a point: how are the players perceiving this NPC? Do they honestly see it as trustworthy themselves, are they seeing it as a neutral force they could exploit, or what? Being betrayed by a “friendly” NPC can traumatize some players for life.