tgirlschierke@lemmy.blahaj.zone to RPGMemes @ttrpg.networkEnglish · 29 days agoEvery party's collective intelligence [Dungeon crawling games as a whole]lemmy.blahaj.zone61422
140Every party's collective intelligence [Dungeon crawling games as a whole]lemmy.blahaj.zonetgirlschierke@lemmy.blahaj.zone to RPGMemes @ttrpg.networkEnglish · 29 days ago6
Show ContentTolookah@discuss.tchncs.de22·29 days agoI would argue the opposite is also true, if you design a puzzle to last the night, something really clever obscure and tricky, it’ll take seconds Edit: several typos. Original text below: I would argue the opposite of also true, of your design a puzzle to last the night, something really clever obscure and tricky, it’ll take seconds.
Show ContentMirshe@lemmy.world22·29 days agoWe did an escape room where we needed 4 digits to open a door. We got a few hints on the numbers to start and a single number, and then our fighter guessed the answer entirely correctly.
I would argue the opposite is also true, if you design a puzzle to last the night, something really clever obscure and tricky, it’ll take seconds
Edit: several typos. Original text below:
I would argue the opposite of also true, of your design a puzzle to last the night, something really clever obscure and tricky, it’ll take seconds.
We did an escape room where we needed 4 digits to open a door. We got a few hints on the numbers to start and a single number, and then our fighter guessed the answer entirely correctly.