At some point you run out of attacks vs (assuming) a single target, at least if we’re doing tabletop miniatures. Only so many squares surrounding a target you can shove skeletons into
5e rules – you don’t end your turn when attacking and can move through allied squares. Iirc it counts as “difficult terrain” for movement distance or that could have just been a homebrew things
So step into square, attack, step out and end turn.
At least some versions of D&D had rules where, if one player were surrounded by other hostiles (I think it was 6 or 8), they were basically helpless. There might have been a save to be able to do something, but I can’t recall.
At some point you run out of attacks vs (assuming) a single target, at least if we’re doing tabletop miniatures. Only so many squares surrounding a target you can shove skeletons into
If some of your skeletons have weapons with reach, they can all have a go.
can skeletons not have bows?
8 base to base, 5 with halberds.
5e rules – you don’t end your turn when attacking and can move through allied squares. Iirc it counts as “difficult terrain” for movement distance or that could have just been a homebrew things
So step into square, attack, step out and end turn.
I guess that works but you’ll be taking attacks of opportunity, still worth I guess
AoO requires a reaction. So only one is going to eat it but, meh, that’s why I have 13 of em.
The baker’s dozen is 13, because one of them is sacrificial.
At least some versions of D&D had rules where, if one player were surrounded by other hostiles (I think it was 6 or 8), they were basically helpless. There might have been a save to be able to do something, but I can’t recall.