• Shortstack@reddthat.com
    23·
    20 days ago

    At some point you run out of attacks vs (assuming) a single target, at least if we’re doing tabletop miniatures. Only so many squares surrounding a target you can shove skeletons into

    • officermike@lemmy.world
      25·
      20 days ago

      If some of your skeletons have weapons with reach, they can all have a go.

      • Doc_Crankenstein@slrpnk.netEnglish
        4·
        19 days ago

        5e rules – you don’t end your turn when attacking and can move through allied squares. Iirc it counts as “difficult terrain” for movement distance or that could have just been a homebrew things

        So step into square, attack, step out and end turn.

        • noli@lemmy.zip
          2·
          19 days ago

          I guess that works but you’ll be taking attacks of opportunity, still worth I guess

    • tiredofsametab@fedia.io
      4·
      20 days ago

      At least some versions of D&D had rules where, if one player were surrounded by other hostiles (I think it was 6 or 8), they were basically helpless. There might have been a save to be able to do something, but I can’t recall.