Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

  • DragonTypeWyvern@midwest.social
    17·
    13 days ago

    It is actually bad game design in the sense that there really isn’t a decent mechanic to escape monsters.

    5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

    The solution is rolling disengage as a series of skill checks (like World of Darkness would…) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

    • fieldsofgold@ttrpg.network
      1·
      6 days ago

      Pre-firearm plate armor was pretty lightweight, lots of videos of people running and rolling and climbing in it. Is D&D supposed to only be like jousting armor where you can’t move? I’ve never been clear on this and I’m more willing to look like a twerp about it on here than with a DM in person

    • jjjalljs@ttrpg.network
      5·
      11 days ago

      D&D, especially 5e, is just missing broad sections of game stuff so it can “leave it up to the DM”. Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions…

      That can be fine if everyone’s on the same page, but since D&D is the mega popular game you’re likely to be playing with new players, or just randos, and that can lead to tension.