My potentially controversial take is that metagaming is neither good nor bad. A metagaming problem is really just some other problem that rears its head through metagaming.
You can metagame and be a good player. It’s like doing improv with dramatic irony. If you’re prioritizing the gameplay and everyone’s enjoyment, it’s a useful tool.
If you’re using it for the personal advantage of your character, though… that can also be fine. Some old-school games, especially dungeon crawls, are like strategy games testing the players as well as their characters.
It’s when there’s a disconnect between how people are playing the game that you get problems. If someone wants to play a strategy game while others want to play improv, and they’re not thinking about what kind of approach is appropriate and when, that you get issues.
My potentially controversial take is that metagaming is neither good nor bad. A metagaming problem is really just some other problem that rears its head through metagaming.
You can metagame and be a good player. It’s like doing improv with dramatic irony. If you’re prioritizing the gameplay and everyone’s enjoyment, it’s a useful tool.
If you’re using it for the personal advantage of your character, though… that can also be fine. Some old-school games, especially dungeon crawls, are like strategy games testing the players as well as their characters.
It’s when there’s a disconnect between how people are playing the game that you get problems. If someone wants to play a strategy game while others want to play improv, and they’re not thinking about what kind of approach is appropriate and when, that you get issues.
This is a good take* and I agree 100%. It’s more complex than it seems at first, as you detail.
All RPG player archetypes are valid when they fit with the overall play style of the group.
Whole group is meta gaming together? Positive collective experience. Whole group is hardcore RP? Awesomesauce.
One jackass is meta gaming in an RP group and pissing them off? Trade off that player ASAP.