

Man, we ended up setting up a wiki for all the ones from my last campaign… it’s down at the moment, but here are a few I have saved on my phone:
“My companions and I are professional adventurers”
“Some of us more professional than others…”
“For no sexy reason, what does the pope look like?”
“Also, I’m not doing terrible! But I definitely just got stabbed.”
Bard: “No, this is wholesome [Bard] moment! Anyway, how much money do you have?”
Sorcerer: “[Ranger], we are about to do some wacky-ass magic”
Ranger: “In that case, I would like to watch it from over there.”
Sorcerer: “I will not be doing it. I will be joining you.”
GM: “Divine and wild magic start pouring into and it’s like… Have you ever licked a battery?”
GM: “Divine, chaos, and dragon magic flows through you—”
Bard: “And bardic from the inspiration!”
Ranger: “Oh I can add some ranger nature!”
Sorcerer: “And I have one that can help! I cast minor illusion to make a “do not disturb” sign.”
“If I take one more step, it’ll be the furthest I’ve ever been from home…”
“You didn’t even have to step.”
“If I take one more interdimensional vortex…”
“Your left or my left? You’re an orb.”
“I am.”
“Float like a flowerpot, sting like a school bus.”
Seconding Fate, the rules do a good job of supporting the fiction rather than encumbering it. I felt it very much supported that feeling of “I can do anything I can reasonably imagine.”
To help with the tyranny of the blank page, I’d recommend coming up with a pregenerated character to demo how it all works. Then, encourage her to change or adjust anything she wants to on the sheet. My players initially found it easier to modify something to their liking than to come up with something from scratch.
Magic can be as simple as “Roll your Lore skill” if you want or you can look up several more detailed add-ons that are out there, like Fate High Fantasy magic.
The rules are freely available here: https://fate-srd.com/fate-condensed.