I wanted it to be “explore the cursed island full of monsters and traps”, and one of the players just wanted to open a restaurant. No. Bad.
Respectfully, that player is an ass.
A game about opening a restaurant sounds really fun. Playing a character like that in a different kind of game ain’t the time or place though.
I just started running a game of Broken Compass, and I truly am blessed to have my group, because they’re great, but we still all built characters together as part of session zero so I could make sure they all fit the theme of the story I’m trying to have them inhabit.
My only criticism might be this line
I know earlier the author said they come from more of the OSR space, but I think this line might lend itself to being misinterpereted that the TOR2e supplement is trying to be for an OSR style game and has come up somewhat short.
Otherwise, good writeup.