Lean into it. Engage wih the mechanics and the theme of the game.
Don’t have a huge backstory laid out, because it’s fun to be able to make stuff up in the moment without it having to be a huge retcon.
Know what everything on your sheet does.
Lean into it. Engage wih the mechanics and the theme of the game.
Don’t have a huge backstory laid out, because it’s fun to be able to make stuff up in the moment without it having to be a huge retcon.
Know what everything on your sheet does.
I mean, I think “very” in the title is a stretch. It’s Pathfinder 2e’s feat-centric system but without multiclass restrictions. Which is fine, but Wildsea did it better and doesn’t encumber you with levels (though I have problems with its advancement system).
Very much a “Wow, Brandon Sanderson. I guess I hadn’t ever thought about leveling in that specific way before.” moment. Nothing really revolutionary unless you locked yourself in the D&D dungeon already.
Respectfully, the “just schedule it when people are good” is the quickest way to a game dissolving because no one’s times work for anyone else. If it’s managed to work for you, incredible, you are very lucky, but that’s such bad general group advice. The key to groups staying together long term is picking a day and being consistent with it.
To be fair, in the lemmy interface this looks like a text post with a random neocities link included, as opposed to a link post. Also, the url is just for page 75 of that site, which nothing is inherently wrong with it, but it doesn’t really give context clues to what the link has to do with the question.
I guess technically the first edition is out of print, so Vaults of Vaarn, an OSR adjacent hack of Knave set in a world that’s basically Dune but weirder.
I’d be very surprised if Modiphius did anything other than 2d20 here, it’s their in-house system and I can’t think of a single RPG they’ve put out since the original A!C that doesn’t use it. It’s not exactly surprising that Games Radar wouldn’t know this, but it’s still funny.
The alt crafting rules from Pathfinder Unchained ruled. No one wanted to use them because they were so involved, but they were thematic, allowed different player builds to shine, and had the possibility to be faster and/or cheaper, if you got lucky.
Respectfully, that player is an ass.
A game about opening a restaurant sounds really fun. Playing a character like that in a different kind of game ain’t the time or place though.
I just started running a game of Broken Compass, and I truly am blessed to have my group, because they’re great, but we still all built characters together as part of session zero so I could make sure they all fit the theme of the story I’m trying to have them inhabit.