People often want, and try, to do that, but then fall back into something closer to their real self.
It’s very common in video game RPGs that track moral choices. For example Mass Effect, where a lot of people try to make a Renegade character and take the evil choices. But then end up choosing many of the nicer options as they keep playing. Or have to keep reminding themselves that they’re intentionally playing differently.
People often want, and try, to do that, but then fall back into something closer to their real self.
It’s very common in video game RPGs that track moral choices. For example Mass Effect, where a lot of people try to make a Renegade character and take the evil choices. But then end up choosing many of the nicer options as they keep playing. Or have to keep reminding themselves that they’re intentionally playing differently.