This is why I make my party roll int/wis checks to “get a feeling” when they are missing very obvious hints. E.g. roll to beat 10, and on success “you have a strong feeling that this dragon will easily kill your entire party and you should probably find a diplomatic solution”
This is why I make my party roll int/wis checks to “get a feeling” when they are missing very obvious hints. E.g. roll to beat 10, and on success “you have a strong feeling that this dragon will easily kill your entire party and you should probably find a diplomatic solution”