Generally I tell players they need to pick a specific point for the cube so that it exactly fits the grid. It just keeps things more objective, speeds up combat.
I also generally prefer more structure and strict rules for things though.
Generally I tell players they need to pick a specific point for the cube so that it exactly fits the grid. It just keeps things more objective, speeds up combat.
I also generally prefer more structure and strict rules for things though.
A friend of mine tied a feather to a long stretchy string and it’s the cat’s new favorite toy. He’ll pounce on it, etc. as cats do, but his favorite thing is to grab it and bring it to his bed. He just kinda walks it over there, lays on it for a second, then wants you to toss it away so he can catch it again lol.
Russians and killing their own citizens
“at least once a week”?
That’s crazy lol. I’ve had a couple once a week games over the years, but most of the time we’ve done every other week. Everyone is just too busy. Granted we have a larger group going right now, 6 players in both my big games that play every other week.
I’m not sure transphobia or homophobia were in the actual books, but the others you mentioned were. Rowling herself obv exhibits all of those things, but I try to think of OP as a 9 year old just discovering a love of reading, who doesn’t know about the racist tones. That’s my story at least, and I’ve been happier just letting people enjoy things.