- 166 Posts
- 36 Comments
copacetic@discuss.tchncs.deOPto
rpg@ttrpg.network•Critical Role expected Daggerheart to do well, but they didn't expect it to do 2500% more than their projectionsEnglish
4·1 month agoYou can watch the first minutes of this interview with Travis and Matt.
The short answer seems to be: The decision to use D&D was made months earlier and they were too committed to that already.
Game report: Yesterday I played my illusion wizard, creatively named Lusion in a one shot. The adventure was simple: Goblins nap a kid, party comes to rescue. Guardian, ranger, sorcerer, and wizard.
Figment is a funny thing to mess around. For example, Lusian conjured a big red sign to mock the ranger’s scouting.
In the initial encounters, the illusionist mostly watched the ranger killing goblins.
He did scare off the goblins in their entrance rooms with a “GRENADE!!” but that was just a non-magical ruse. High deception, performance, etc skills helps with such stuff though.
The boss fight was against two minions, an alchemist, and a healer goblin. The alchemist showed high initiative and doused the party in fire but then Lusion gave him a stern look and told him to drop prone (Command, the Goblin crit-failed his save). The ranger did the final dirty work and the kid was rescued.
Sadly, I didn’t get to use Illusory Object or Charming Push.
This is the full spellbook currently:
Arcane Prepared Spells DC 17, attack +7; 1st illusory object, command, dizzying colors; Cantrips (1st) daze, detect magic, figment, shield, telekinetic projectile, prestidigitation
Wizard Focus Spells DC 17, attack +7, 1 focus point; 1st charming push
copacetic@discuss.tchncs.deOPto
rpg@ttrpg.network•An epic Classic Traveller campaign of 17 players all at once? (And easier to run than a table of 4)English
1·2 months agoI have read stories that D&D in the 70s it was normal to have groups of 10-20 people. There were player roles like “mappers” for drawing the map. There was a “caller” who summarized the player moves for the GM.
You are not alone.
copacetic@discuss.tchncs.deOPto
rpg@ttrpg.network•100 Ways to Improve Your GMingEnglish
4·3 months agoRunehammer has a nice video on Timers with some more examples.
copacetic@discuss.tchncs.deOPto
rpg@ttrpg.network•Matt Mercer Won't Be the Dungeon Master in Critical Role Campaign 4Deutsch
45·6 months agoHow do you know? Did you actually read the article or what?? 😉
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•Lawyer: The Critical Role/Daggerheart license IS a scandal... that can be avoided. | The Rules LawyerEnglish
3·7 months agoIt seems to me like all the Youtubers actually agree: This Daggerheart license is not as bad as OGL but there are some parts which raise concerns.
It isn’t a problem for now but imagine a future where someone big (like Hasbro or Disney or…) buys the rights to Daggerheart and wants to extract more money from the IP. Having experienced WotC, the TTRPG community is sensitive about it, so it seems appropriate to demand some more explanation from Darrington Press.
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Free Indie RPG Collection BUNDLE on DrivethruRPG
copacetic@discuss.tchncs.deOPto
rpg@ttrpg.network•Why Dungeons & Dragons storytelling duo signed with Critical RoleEnglish
2·8 months agoOn a scale of 0 (no clue what they are doing) to 10 (there is a master plan with a hundred steps), how strategic is Critical Role?
My guess would be around 3. This is mostly „seems like a cool idea, let’s do it“ without much of a plan.
copacetic@discuss.tchncs.deOPto
rpg@ttrpg.network•Domain play experiences & lessons learnedEnglish
3·8 months agoIn one word: politics.
Domain-level play is an old term for giving RPG characters political power in the form of ”domains” they control, be those guilds, corporations, or part or all of a sovereign nation. Historically, Dungeons and Dragons campaigns would eventually see the characters having enough wealth and influence to purchase a stronghold, which would give them not only a base of operations but also a parcel of land to see over. Once the characters were officially nobles in this way, a whole new area of storylines could open up, involving courtly intrigue as well as broader politics. At a default level this would insert characters onto a bigger political stage, but it was both possible and for some palatable to start changing the course of politics in the world in which the game took place.
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•How would a wizard protect their research lab or artifact vault?Deutsch
6·9 months agoIt looks like a dingy old library. The librarian is actually a genie using mind-control-illusion on everybody but the wizard.
It is a really busy lab where assistants move stuff and build things 24/7. Everybody as an alarm-switch-gadget.
The Eternal Vault is intended for long term storage: Only creatures can get out. No thing, no gear, no spells. The wizard strips naked whenever he needs to look something up in there.
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•Is miniature acrylic paint different from regular acrylic paint? And other paint Q'sEnglish
4·9 months agoIf you want to watch some videos, I can recommend the Goobertown Hobbies Youtube channel. Here a video on paint pigments and here his Getting Started tutorial.
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•Potentially weird question: if you had to assign a #dnd alignment to the fear of spiders, what would you give it?English
2·9 months ago“Alignment” as in “lawful good” or “chaotic evil”?
I’d say “neutral evil” because the Drow are traditionally “neutral evil” and they tremble under the tyranny of the spider queen, Lolth.
copacetic@discuss.tchncs.deOPto
rpg@ttrpg.network•RPG design: The Essential Reading ListDeutsch
2·9 months agoI would assume the fact that the group of player characters, the crew, has mechanics like a character. Interaction with other crews becomes the faction game.
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•Good ttrpg critiques to read/watch/listenDeutsch
1·1 year agoNot quite a review in the traditional sense: Dan Felder‘s podcast The GM‘s Guide reviews his self-made campaign and how he made it. As a professional game designer, he brings quite some depth to it.
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•What's your pointers for running Horror in TTRPGs?
41·1 year agoDread is commonly recommended but I haven’t tried it myself yet.
Trophy is another one. Listening to their podcast, I found it creepy indeed.














Wanderhome might be good fit as it targets a non-violent style.