I’ve heard they may actually be the ancestor breed of corgis
- 7 Posts
- 116 Comments
Maybe ask them if they will let you post a bulletin in the store?
How about your posts on other boards that are explicitly for LFG (you mentioned posting on Reddit)? Did you see any responses there?
bionicjoey@lemmy.cato
rpg@ttrpg.network•Zombie Road TTRPG by Dragonmount Press Launches Sept 10 on Gamefound
2·1 year ago- Players assume their own identities rather than fictional characters.
- Gameplay is set in the players’ real-world locations, reimagined post-apocalypse.
Sounds like a neat idea. The self-insert aspect is interesting, but I wonder if it would limit the kinds of stories you could tell. How is character creation handled? Is it considered mandatory to create a character based on yourself, or is it simply a fun suggestion?
Also, how does the “gameplay is set in the player’s real world locations” thing work? Does that mean it’s harder to play online with people who are far apart? Does the game balance change if played by a group in a rural/urban/suburban/industrial environment? Or is it again simply a fun suggestion? These sound like neat ideas for making the game seem more unique and immersive, but I’m having trouble imagining how they would actually work in a way that would stay fun to play over and over again.
I have visited shops to find them full of Magic and other TCG players, but no role-players
Did you ask the people behind the counter at your LGS if they do TTRPG groups?
I have posted on relevant socials and Discords like the Discord server for a game store, local area RPG players Discord and FB pages, LFG groups on reddit and Lemmy and Discord
If you’ve done all that and you’re still not getting any bites as a GM looking for players, I’m inclined to think there is something wrong with your pitch that is turning people off. Usually GMs looking for players have the problem of too many players being interested. Maybe it’s because you’re looking for pen and paper players as opposed to an online group? Are there any unusual requirements you’ve put forth in your posts on these communities?
Some people might be a bit nervous about playing in-person with a totally new group. Perhaps you could offer playing online virtually with people in your local area first, and then if you all vibe, you could meet in-person after that.
I’m personally just not a fan of the reskinned Greek Pantheon approach to deities in fantasy. It leaves little room for the sort of stories about religion that I find interesting. I much prefer an Ebberon style approach where religion is unconfirmed and ambiguous. It allows for things like other structures of religion beyond Greek-style polytheism, such as monotheism, animism, dualism, etc.
My artistic creation is a homebrew setting without such a boring, vanilla, pantheon of gods
This is for a little dude like Mushu from Mulan
Researching forbidden lore
bionicjoey@lemmy.cato
pathfinder@ttrpg.network•Does Pathbuilder fail to enforce subclass requirements, or am I missing something?
6·1 year agoYes exactly. It’s a superset of all of them
bionicjoey@lemmy.cato
pathfinder@ttrpg.network•Does Pathbuilder fail to enforce subclass requirements, or am I missing something?
6·1 year agoYeah I think it just doesn’t enforce that restriction. The fact that strength and also the mental stats are all there is weird since no racket has access to all of those.
I’m a bit unclear on what you’re looking for. Is it like totally randomly generated dungeon dressing? Because my idea would just be to improv the dungeon dressing of a room or hallway based on what you know the room to be used for.
Like if you know the room is a kitchen where the cook was murdered, you can describe a bloody dead body in the corner, a bloody knife, etc.
If stuff is 100% randomly generated, wouldn’t that just break the verisimilitude of the space?
I actually have Flee, Mortals! and just checked it. I don’t think it has anything like that. It has rules for minions and retainers. It must be the other book you’re thinking of.
bionicjoey@lemmy.caOPto
pathfinder@ttrpg.network•Are there any armours that give suboptimal AC that you consider worthwhile?
1·1 year agoEven then though, flexible only matters if you aren’t meeting the strength requirement of your armour. So it’s niche on top of niche. It’s crazy to me that they even consider offering people the option of +1AC for flexible. It’s a very weak trait. Something that at least offered some alternative damage mitigation, like say a small flat amount of resistance to energy damage, that might be worth sacrificing a point of AC. But I just don’t see it for a trait which is likely doing nothing if you have even a little bit of strength.
bionicjoey@lemmy.cato
aww@lemmy.world•Charlie is in the exercise yard. He should probably join a gang before he gets shanked.English
7·1 year agoHopefully Charlie gets his sentence reduced for good-boy-haviour
Congrats to Justin Alexander and Kelsey Dionne. I’ve used both of their stuff in the past (although neither of the specific things that won here). They are both great creators.
I’ve been reading a bit on Shadowdark and it seems neat (I’ve never played OSR before)
bionicjoey@lemmy.cato
Pathfinder 2e@lemmy.world•Is Shove ever worth it over Trip (Weapon trait)English
6·1 year agoThe Recall Knowledge action. It’s why INT and WIS are such strong stats in this system.
bionicjoey@lemmy.cato
Pathfinder 2e@lemmy.world•Is Shove ever worth it over Trip (Weapon trait)English
5·1 year agoit targets a save which most monsters are worse at than fortitude
They attack different stats. Your assumption about reflex versus fortitude won’t survive contact with the enemy. If you’re battling a nest of basilisks, your party members aren’t going to accept “but most monsters have a better fort save!” as an excuse when they are all turned to stone. You asked when one is better, and the answer is when their reflex is weaker than their fortitude.
also steals a movement action
Shove steals a movement action too, since the enemy has to walk back to you. It doesn’t make them off-guard, but it does potentially get them out of position. If you have Reactive Strike and a Reach weapon, a shove can be devastating, particularly a 10ft shove where it requires a stride rather than a step to undo.
Also, since you upgrade success to critical success, that means you can push further. Positioning matters a lot in pf. You could fuck with the enemy’s attempts to set up a flank or otherwise do something powerful that requires good positioning. Trip makes the enemy vulnerable, but Shove can be a defensive tool.
bionicjoey@lemmy.caOPto
Pathfinder 2e@lemmy.world•The biggest loss IMO of the RemasterEnglish
2·1 year agoIs what out yet? The remaster? It’s been out in some form for a while. The remaster is the four core rulebooks, GM Core, Player Core 1 and 2, and Monster Core. Player Core 2 dropped last week. It was the only one that hadn’t released yet.
bionicjoey@lemmy.caOPto
Pathfinder 2e@lemmy.world•The biggest loss IMO of the RemasterEnglish
1·1 year agoOh, that actually sounds awesome. I wish it hadn’t been bifurcated from the 4 core rulebooks though, since those are the ones they sold as the core of the remaster.
15 minutes well spent