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Cake day: June 12th, 2023

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  • While it does mess with things when you’re trying to get that kind of feeling it does open up new opportunities. Such as in a setting I was making there was an empire that collapsed around 100 years ago. That’s long enough there aren’t really any humans or other normal life span races people around to remember what it was like outside of stories. But the elves and other long lived races do remember and that can create very different attitudes between people about how they think about the empire and if they miss it’s stability or are happy to be free of it on top of the differences that exist naturally between the different cultures.


  • That feels a lot like me but with also mixing in the fact that I don’t want to let people down. Like if someone asks if I want to do something at a certain time even if I have something else going on that might be kinda close to that my instinct is to say yes cause I do wanna do stuff with them and don’t want to make them feel bad by saying no or make things complicated by trying to plan around me.


  • This is why I tend to lean more towards puzzles that test how prepared characters are and how well they know what their characters can do. And even then I usually have a longer/more difficult way around the puzzle just in case they can’t solve it. Like for example I have a magically locked door that they can try to get open but it would be difficult unless they have a spell or maybe getting lucky trying to lockpick it. However there is also a small cramped tunnel they can go down instead that will also get them past the door but will have some challenges along the way.