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I do agree. The most fun I’ve ever had with a TTRPG is as a player in a Monster of the Week game, which is super rules-light. And we do get a very good representation of real life using these mechanics, but that’s because thw GM is really good at making decisions about how mechanics work for a particular PC abilities, and then sticking to it.
My PF2e GM has been using roll20 for years, I’ll talk to him and DM you some tips if he has anything. (I’ve only played in person so far)