In Pathfinder, you need a feat to sleep in medium armor. As for heavy armor, you’re out of luck… barring homebrew or mythic campaigns.
In Pathfinder, you need a feat to sleep in medium armor. As for heavy armor, you’re out of luck… barring homebrew or mythic campaigns.
If my players need plot armor, they can spend their hero points on it.
Wouldn’t that be three in a thousand?
Adding this to my mental notes.
In Pathfinder at least, they do have rules for spell research, and it’s easier if it’s pretty similar to a spell you already know, so “fireball but it’s 10 ft wider and does d4s” is something you could get.
Or you could use metamagic feats. Widen Spell for AoE, Elemental Spell for damage type, and other properties. Though that can get expensive.
There’s probably a feat for that in Pathfinder.
I do a thing where if someone lands a critical hit that takes a character from alive to dead*, they get a more descriptive kill based on the type of attack. A slashing attack might behead them. A cold attack could freeze them solid.
It’s Pathfinder 1e, so death is when negative HP >= constitution score (not bonus.) I don’t do it if they have room for bleedout and stabilization.
And that’s why they invented wands.
Nice. I haven’t actually played the game in years. The brainrot just hasn’t healed.
Not really. “She was a teenager” and “his name was Copper” are implied to be different subjects.
The shape of the dog looks a bit like Among Us.
Hehehe, I hope someone else sees what I see.
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By that logic you don’t care for they either.
They doe is a being not an object.
Can’t get up until it moves, that’s they rules
Huh… never thought of that. Though I think a key difference is that it’s one race diluting many races, rather than… well, in great replacement theory, it’s not even whites being diluted by other races, it’s them being replaced by way of high immigrations and low birth rates. So if it was like a large group of humans migrating into an elvish city, then yes, but this is more like the elvish country gaining a population of half elves and eventually humans around the edges.
From what I can tell in the wiki, great replacement people aren’t so much threatened by half-minorities as they are by flocks of minorities moving in until whites are the minority. It’s the culture shock, and you don’t get as much of a culture shock from someone who was raised on the edges of your culture.
Not to say you have to include human hegemony in your campaign, of course. Your campaign, your rules, and you know what your players are comfortable with more than I do.
Alternative: humans were specifically engineered to be able to half-breed with anything - even elemental beings - so that they’d be able to take over the world.
The long-awaited sequel to “how to spot a polymorphed dragon.”