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I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.

Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.

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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I just remember the time I was playing my evil cleric in a campaign, we had just leveled up and I just got access to the spell Death Touch. I was itching to try it on something but the rest of the party (all good guys) was being super extra cautious as usual, despite everyone being a min-maxed fucking monster and shouldn’t be flinching from fighting, and somehow my character was left alone with the NPC that was feeding us our quests.

    “I cast death touch on the old man.”

    “…Are you sure?

    I glance at my notes checking the goals given to me by my own God, from the DM at the very first session. He knows I am evil, he encouraged me to play this character because he fucking loves him for some reason, and had tasked me with just causing chaos as a follower of Cyric does.

    “Fuck yeah I’m sure.”

    I assume he was only warning me because this dude should have been super high level, but I was also a min-maxed monster and had a +31 charisma bonus. And he rolled a 1 on the saving throw.

    “You touch the old man and he screams sharply before cumpling to the ground like a sack of bricks.”

    “Do we hear that?” Says our Lawful Stupid paladin who has been metagaming the entire time to try and out me as being evil.

    “Yes.”

    “I sprint back to see what’s going on.”

    Several failed sense motive checks on his part later,

    “I’m telling you, he just had a heart attack or something.”

















  • I’m not trying to kill my party, but I also won’t stop them from being stupid and getting themselves killed. I design my campaigns like an open world video game. Everything is going on and just reacts to the players. They can find bits of information about things and then act on it, doing whatever they want until they start finding clues about the big bad because I like to try and make it more natural with the characters just existing in the world and not the stereotypical call for adventure a lot of modules and stuff do. But this also means balancing out the world by having the encounter zones being somewhat static. Over here shit is low level, but over there stuff is high level. But like, they will have clues. If they hear the rumors of a Balrog at level 3 and want to go fight it, that’s on them.