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  • 19 Comments
Joined 3 years ago
Cake day: July 4th, 2023

  • All that sounds great.

    I personally like a good tank Tarrasque. The encounter is more puzzle than combat. The players are hardly noticed until they deal something like 10% of its HP. With a solid regen, that’s a significant scratch.

    Of course, this version would be boring in a vacuum, so there’s a time pressure of it destroying a city.

    This naturally gives it three stages. Stage 1, players are basically safe. They can try strategies, do shenanigans, and the Tarrasque will be at worst impeded, but likely relatively unaffected. The goal is just to get its attention at all. Any turns it spends targeting the players are turns the city is safe. Maybe give the city a magical artillery piece that needs to be set up.

    Stage 2, they’ve delayed the city’s destruction. Now the problem is the Tarrasque is looking their way. Their main goal shifts to some form of “survive”. A clever party can lure the Tarrasque out of the city, perhaps into a trap if they had time. A lot of actions are spent maneuvering, escaping, setting up the trap if it exists. It’s likely the Tarrasque fully heals during this stage, although that doesn’t make it revert to stage 1. It may do so if it cannot get to them in any way, like a flyer 300’ up.

    Stage 3 is whenever it catches them or springs a trap. This is a final fight. Unless they straight up run away, this is when the big damage comes out, when that artillery may show up, when the trap springs. If they cannot do consistent damage, they will run out of resources and lose. If they can, they’ll win, job well done, they get the keys to the city, a celebration, all that.


  • True I forgot that detail. Sacred flame would do fine, as well.

    Those level 1 aarakocran clerics might die by being tapped and falling the whole distance but they’ll bag a tarrasque no problem.

    As for the 2024 Tarrasque, they downgraded it to resistance against physical damage, instead of immunity to nonmagic physical. I mean, it’s nice that it resists magical physical, now, but any source of advantage to cancel the disadvantage of being in long range lets you kill with any bow/crossbow.

    Repeating would still be ideal, for ammo usage, but it needed its regeneration back. At least if you needed 100 aarakocran to start reducing its HP meaningfully, it’d be beyond the scope of “first time player who thought flying sounded cool”.


  • Not with Wish, that’s for sure.

    Ive heard it said that anything past level 15 or so, they just didn’t intend for real gameplay, and I have to agree. The Tarrasque is defeated with a Fly spell and a bow, Wish can technically be used for other things but really is just Lesser Wish from older editions, only spell replication, and capstones tend to be meh and really feel tacked on most of the time.


  • RAW, it’s not replicating a spell, so the effect weakens you, 1/3rd chance it burns out, all that, except the DM doesn’t rule on possibility, since it is called out as possible.

    I treat every effect that specifically call out Wish as removing it as using Wish to replicate a spell. Unless the intent was to only allow a Wishing magic item to work, it’d be pretty ridiculous otherwise.


  • I’m reasonably sure it’d be a list of numbers that just translate.actual die rolls to a new set.

    123456 416352

    Roll a natural 6 on a d6, look at that simple table, you got a 2. Roll a natural 3, get a 6.

    Ratcheting the table would be moving a row, so ratcheting this table by 1 would make it

    123456 163524

    So now you have a new arrangement.


  • Potions of healing are magical, but elixirs and alchemical healing is distinct.

    Theres a few other alchemical sources of healing, like Healing Vapors.

    Also always worth a reminder that, while it doesn’t work in-combat, battle medicine is considered separate from Treat Wounds, so you can use battle medicine and then immediately get your wounds treated. Also the day of immunity only applies to one person’s battle medicine; if two people have it, the same target can benefit from 2 different battle medicine checks.

    I dunno about your particular build, but godless healing would be a good boost to any life oracle that applies, as well.

    As far as in-combat only, yeah, I’d just stock up on elixirs of life. Even if everyone else is relying on healing magic, that’ll be enough to at least get you back up if you’re dropped and battle medicine has been used.




  • I’d personally translate it to the closest word they have.

    If I decided they didn’t have a word that was directly equivalent, in this case I’d use the closest word, “light-emitting”.


  • That relationship is why in every edition but fifth, healing is necromancy, and why Heal and Harm are identical in 3rd/pf, because they’re the same fundamentally, you just had to tweak the settings on one to get the other.










  • For me, I’m cool with barebones.

    A player once wanted to persuade a government official to basically not do the paperwork, I asked him how he wanted to do that, and he sat for a minute trying to figure it out. What I ended up doing is just asking him how he’d like it to go, and he ended up saying something like “I want my character to just be suave and say something to make the guy swoon a bit”. Called for a roll, he did alright, so I narrated the scene like I would an NPC and that was a success.

    My player needed the idea, but that doesn’t mean he needed to act out the idea. Without even knowing the idea it’s “I want to roll persuasion. Does a 19 work?” and that’s boring, but he didn’t need to roleplay to succeed, either.


  • True Polymorph is the easiest if we just wanna accrue wealth quickly

    Buy some live feeder mice (a small animal that doesn’t involve killing someone’s pet) and transform them into jewelry. True Polymorph has none of the restrictions of Fabricate, so we can create fine jewelry without skill. Turn a mouse into a gold ring or necklace, with a large gemstone embedded into it. Sell it at a pawn shop. Repeat, use different pawn shops, and use Dominate Person with Modify Memory afterwards if theres some law about needing an ID. The dominated person can use theirs, and then you remove the interaction from their memories.

    Sell fine jewelry made from mice all you want. Use that cash to buy cows or other massive animals, turn them into gold. We don’t have to worry about how to pass the gold off though, the goal was to accumulate wealth. Use Fabricate to make the cow-gold into rough coins, build a secret dragon’s den.

    Of course, if we’re willing to be a little less subtle, True Polymorph is also great for doing some light faith healing, restoring blindness due to injury by transforming them into another person that’s basically identical, or we could make people look like their ideal selves. Not in the bounds of the question though.