As hokey as the novels are, I like the Dresden Files’ explanation for this. Where the symbol itself doesn’t actually matter, it’s a person’s unwavering faith into what that symbol represents.
As hokey as the novels are, I like the Dresden Files’ explanation for this. Where the symbol itself doesn’t actually matter, it’s a person’s unwavering faith into what that symbol represents.
Megadungeons can be great, but they’re way harder to run because you’re working with a very limited palette as a DM.
It’s very easy to get a bunch of content for minimal effort by relying on traps and combat encounters, but these get boring for your players pretty quickly.
As long as you can offer enough variety with your encounters, along with rewarding your players for remembering details from past trips in the dungeon they can be a blast.