• 5 Posts
  • 8 Comments
Joined 4 days ago
Cake day: October 3rd, 2025



  • I’ll admit - I always liked the concept of it. I read it as a game that tried to ensure that every character class had something/a role in combat (or conflict). That was clever. However, it didn’t always quite work. My first time through, I played a Warlord but with a too small group there wasn’t any real way I could help move, buff or otherwise help allies so I just felt like a naff fighter.








  • “Fluff” always implies “unnecessary” to me - and so I could argue the application of the terms should be reversed. I don’t need another rules engine, it’s unnecessary padding in the pages of a new game, and instead I need a new game to show me lore, setting and concepts that I’ve not got to explore (or crunch into) before.