

Good points. I feel like Fate does a better job staying in the interesting in-between for longer, and also supports “epic” stories a bit better (than other systems I have played).
But I haven’t tried to force Fate to support the newbie to epic growth, because the rulebook calls out that the Fate rules intentionally ignore supporting the ability to play as a helpless nobody.
Not really, I suppose. But having it explicit can help players realize they have the option.
“Concede” is also handy for situations where a player feels that their character winning this particular battle would be out of character.
It’s a particularly helpful rule for cases where the player wants their character to do something particularly foolish, maybe to reach a specific story outcome, but still wants some influence on the final outcome.
It can go along the lines of:
Player: My character doesn’t have the brains to not start this fight, but even if we roll lucky and win this, it would feel broken. Can I roll an attack and then immediately concede?
GM: Sure. What would that look like?
Player: What if my character is disarmed somehow?
Etc.
I’ve seen where a few outcomes get discussed, and if the group doesn’t have a strong favorite, we just ranked them in order of luck, and then determined the full encounter with a quick single roll.