My intent was to bring spell damage (especially cantrips) in line with melee attacks. These are the reasons that I feel that melee attacks are more effective than spells at low levels:
They cost one action vs two
They get Strength damage bonus
Assurance with Athletics lets them circumvent MAP and trip is so effective
There are many class feats that discount or eliminate the cost of a stride when you also attack.
My alternative was to nerf Electric Arc because other cantrips pale in comparison, but that didn’t feel like it would give players more options.
My own biggest critique of these house rules is that they make Clerics even better and they sure don’t need the help.
Thanks for the feedback!
My intent was to bring spell damage (especially cantrips) in line with melee attacks. These are the reasons that I feel that melee attacks are more effective than spells at low levels:
My alternative was to nerf Electric Arc because other cantrips pale in comparison, but that didn’t feel like it would give players more options.
My own biggest critique of these house rules is that they make Clerics even better and they sure don’t need the help.