• 👍Maximum Derek👍@discuss.tchncs.de
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    5 months ago

    The tradition in my group is for a player to do the recap in exchange for an inspiration token (or a hope in our Daggerheart game). Then the DM fills in gaps.

      • 👍Maximum Derek👍@discuss.tchncs.de
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        5 months ago

        As I’ve started co-DMing the group I’ve also realized that it’s a great way to reinforce the plot points that players may have missed or not seen as important.

        • SteveFromMySpace@lemmy.blahaj.zone
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          5 months ago

          God I want to co-DM so badly I can’t get myself to take the sole throne again. 2 years wore me down and whenever I sit down to start typing up the story for our next arc I feel almost a wave of panic and I juststop. I know if I try to DM by myself again it will suck all the fun out of D&D for me

      • ThunderWhiskers@lemmy.world
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        5 months ago

        It’s also a fantastic way to steal the superior ideas that your players have misremembered and to reinforce the ones that resonated with them.

      • AngryCommieKender@lemmy.world
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        5 months ago

        That’s kinda how Margaret Weiss and Tracy Hickman wrote Dragonlance. One of them DMed while the other took notes. The first trilogy, at least, was a retelling of the campaign they ran in their brand new setting. Which they made, because at that point in D&D there were tons of Dungeons, but scant few Dragons.

    • bl_r@lemmy.dbzer0.com
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      5 months ago

      I do the same thing in pathfinder with hero points. If I don’t have to fill in anything, or only fill in minor details/joke details, I’ll give the entire party hero points too, in order to further encourage paying attention and note taking