• piranhaconda@mander.xyz
    25·
    1 day ago

    Also makes sense that in higher stress situations like combat, they’d be fighting for control more frequently than when they’re chilling in camp.

    • Manjushri@piefed.socialEnglish
      6·
      23 hours ago

      Might be fun to add a check to it. Maybe something akin to a concentration check that they have to roll when they take damage to hold on to their connection to their patron. Failure means they flip.